Outlaw Target Practice

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  OUTLAW TARGET PRACTICE - menu driven - of course
PRODUCT   DESCRIPTION

$L 200

  Usage?  Okay, let us say you are in a wild west sim - perhaps tombstone, savage frontier or another and want to get more accurate at shooting weapons.  And what you see available are bottles and red round targets. Well, now, if you ever get attacked by a green bottle or a red target, those are just fine.  lol.  :)   But perhaps even better would be to have real silhouettes of real looking avatars or people, whom you might in fact be shot at in Second Life.

This item is menu driven and offers several options.  The first is choice of game.  You can choose just pop up targets that just stand still for you to shoot.  That is a great way to start.  But more fun if you set the targets to move, and much harder also, and that is also an option, and is something you might in fact encounter in a real wild west sim like Tombstone - where some gun people know that a moving target is harder to hit.

But of course, there are more options.  You can also set the x distance they can roam or pop up in, and the y distance.  You can also set the speed that new ones appear, and how many outlaws to appear for this session.  And for the owner, you can also choose the version where only the owner can adjust the x and y distances - in order to keep the outlaws within a defined area.  That version only allows the owner to set the working area, but will allow users to set up and practice and also to set speed and numbers of outlaws for each session.

REQUIREMENT - the outlaws react and will shoot out blood and disappear when they are hit by an SL object.  That is a real SL bullet, or for example, if you walk into it, or perhaps even hit it with a sword or umbrella.  The targets react to impact or collision with something.  So, you will need a gun that does not shoot blanks but real objects - but again, most do in SL, and many guns or rifles simply have options.  We admit we have not tried it with a sword or an umbrella, but should work.  A collision is a collision.

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